This past spring, I completed my Masters of Interior Studies in the Interior Architecture/Adaptive Reuse Department of the Rhode Island School of Design! It marked the beginning of a summer of travel and adventure before Maggie and I settle on the west coast.
I was reminded today of Ann Hamilton, one of my favorite artists that I haven't thought about since starting graduate school.
"There was a girl who said that she felt really really wild and safe at the same time. When I head that... you know, it's like, 'Yes! That is so great!' There's so many of those kinds of things so you're trying to give or make the opportunity for that kind of experience - but not determine what that is - that in turn, there's so much that's coming back from what people are giving into the work."
tower - Oliver Ranch, 2007
The philosopher Simone Weil defined prayer as “absolutely unmixed attention.” The artist and self-described maker Ann Hamilton embodies this notion in her sweeping works of art that bring all the senses together. She uses her hands to create installations that are both visually astounding and surprisingly intimate, and meet a longing many of us share, as she puts it, to be alone together.
As we approach the end of the spring semester, my studio group is making final design decisions for the RISD Works Store at the Chace Center in downtown Providence, Rhode Island.
We work collaboratively, modeling our design as a team in Rhino, moving quickly to the laser cutter to put together in process models, and back to 3D modeling software to make changes. As usual, we will keep designing and improving until we simply run out of time!
Here is our second in-process design proposal:
IN PROGRESS DESIGN PROPOSAL
INTERMITTENCY ADVANCED DESIGN STUDIO
PROFESSOR MICHAEL BEAMAN
Rhode Island School of Design
RISD Works Store at the RISD Museum
The Chace Center, Providence Rhode Island
Design Team: Michelle Munive, Kyu Li Kim, Joemy Buschur
Additive manufacturing processes such as 3D printing use time-consuming, stepwise layer-by-layer approaches to object fabrication. We demonstrate the continuous generation of monolithic polymeric parts up to tens of centimeters in size with feature resolution below 100 micrometers. Continuous liquid interface production is achieved with an oxygen-permeable window below the ultraviolet image projection plane, which creates a “dead zone” (persistent liquid interface) where photopolymerization is inhibited between the window and the polymerizing part. We delineate critical control parameters and show that complex solid parts can be drawn out of the resin at rates of hundreds of millimeters per hour. These print speeds allow parts to be produced in minutes instead of hours. sciencemag.org
"Most people today, they are either surrounded by walls or some form of noise, whether it's a television or a computer or a phone. I would recommend that everyone, regardless of their age, go out in nature for extended periods. Not connected to anything. To me, that's a huge shift for people."
The house that Joost Bakker built in Monbulk, Australia, about an hour outside Melbourne, is wrapped with a reinforced mesh frame holding over 11,000 terracotta pots planted with leafy strawberries, and surrounded by a flower garden bordering a brush of wild eucalyptuses. The interior, where the florist lives with his wife, Jennie, and their three young daughters, is made up entirely of recyclable materials — unpolished plywood floors, industrial-felt curtains, training-wire ceiling lamps. - The Trash Collector, NYTimes
"What is human existence? It turns out it's pretty simple: We are dead stars, looking back up at the sky."
Manufacturing is expanding to our desktops, giving us the ability to simply click 'print' and create our very own stream of endless plastic objects. Customized! Only make the part you need! Open source! But where does this lead? I can't help but think that convenience begets wastefulness. Isn't the plastic bag the scourge of our society? Which reminds me.... There are giant islands and microscopic bits of plastic in our oceans.
Jenna Jambeck, assistant professor of environmental engineering at the University of Georgia, is the lead author of a study recently published in Science Magazine documenting the quantity of plastic waste entering the oceans. The study points to population size and quality of waste management systems as the major factors in determining the amount of uncaptured plastic waste in the ocean.
While Americans generate 2.6 kilograms of waste per person per day, or 5.7 pounds, to China’s 1.10 kilograms, the United States ranked lower on the list because of its more efficient waste management, Professor Jambeck said.
Plastics have been spotted in the oceans since the 1970s. In the intervening decades, masses of junk have been observed floating where ocean currents come together, and debris can be found on the remotest beaches and in arctic sea ice.
The problem is more than an aesthetic one: Exposed to saltwater and sun, and the jostling of the surf, the debris shreds into tiny pieces that become coated with toxic substances like PCBs and other pollutants. (John Schwartz http://nyti.ms/16Zah6H)
As is it nearly impossible to remove trash from the marine ecosystem, Jambeck's study indicates that we must focus our attention on waste management to stem the flow of plastics into the ocean. We can build bigger and better landfills, which has it's own set of environmental repercussions, or we can attempt to design less wasteful systems that support human life while reducing our enormous drain of ecologic resources.
As the 3D printer becomes ubiquitous in my education at RISD, this question sits at the back of my head as I click 'print': where will this object end up and will it be worth it?
We just completed Wintersession 2015 at RISD, and Spring semester officially begins tomorrow! Wintersession flew by, but I engaged in a deep investigation with my classmates and Professors Brooks Hagen from the Textiles Department and Joy Ko from the Architecture Department. (Obviously right up my alley!) The class is titled Digital Sense, and we explored the role of the computational environment in design and culture. Technology is developing at such a rapid rate that we must not only push to new frontiers but also investigate the repercussions of our advancements.Read More
When we think about escapes, we think of Olle. Olle Lundberg, the remarkable architect, salvage junkie and erstwhile Ikea designer, not only lives on a ferry boat in San Francisco harbor, he has a cabin up north (Cazadero, Calif.) that we’d die for. Below are more pics of the woody, simple, airy and largely reused environment he’s created for relaxing when not working with head cases like Larry Ellison…